TheFirstExodus (RTS / Flash-WebBased / Lunar Simulation)
Friday, January 4th, 2008Tesseract Studio started big project: The First Exodus (www.thefirstexodus.com)
TFE is Real Time Strategy - Simulation game with 3D graphics.
First part of game is about colonization of Moon. Game’s site is still under planning, we have a lot of artwork to show, but we need some more time.
Game story is under construction as well as game engine is in progress. Until today we have adapted PaperVision3D engine (1.5) and started to make serious extensions on it but now I’ve realized that there is Away3D, PV3D sister project.
Some features that we will create for game and share it with PV3D/Away3D community are:
- Displacment modifier (moves Vertices on selected axis using Brightness data of loaded Bitmap)
(in order to make terrean maps for our game)
- DynamicBitmapMaterial (material that uses Bitmap chache from any Sprite instance)
- PrerenderedObject - Sprite that shows different preloaded Bitmaps depending on angle of view
- Isometric Camera - Camera that doesn’t have perspective deformation, but, project view on isometric way
- AdobeFX - System to put adobe’s FX like Glow, Shadow, Blur on particular object or Face
- Particle Face emitter - Particles emission from particular face
- ifs3Dmesh - we will create our own 3D XML based format in order to faciliate our extensions
- ifs3Dscene - XML decription of scene with object’s instancing based on data in XML, already done, but for PV3D 1.5